Kill House

This piece was done in a pair with a fellow student of mine, Lloyd Curtis. It was mainly a scripting exercise, getting the targets to appear and dissapear properly and assign a score to the player for killing them. There are two seperate targets essentially, as the head was required by the brief to add more points than body shots. The blank firing at the end was simply to demonstrate the different eventual speech sections before the debrief. If the player does particularly badly during the range, a sentence congratulating them less for their performance is used. When the players score is -5 at the end before the debrief, the radio gives a very different response!

The map and scripting was a combined effort for this piece, the workload being split 50%/50%. Sound used during the space intro was recorded by Lloyd Curtis. All other voices heard in the artefact belong to Richard Allsop.

Clicking the below image will open the video in an embedded player window.

Unreal Tournament - Killhouse