Skateboard

This piece was created for a 3D Visualisation Techonlogies module. The board and trucks were all box modelled and the entire thing only comes out at about 10k poly's. So overall a relatively low poly count for something that would be the main point of focus in a skateboarding game. Obviously the skate architecture in such a game environment is lower in poly count, as ramps and rails aren't exactly massively detailed.

Skateboard Skateboard

 

This is just up as a taster for a later project. I am thinking of doing some environment modelling for a skateboard game. It's something I have always been interested in as I'm an avid follower of extreme sports games and it something I'd love to do in industry.